Carra - The Goddess of Paths
Natural Mana Types
Spirit, Death, Flow, Blood, & Life
Art by icedwingsart
The last of her kind to be elevated to godhood, Carra was tasked with regulating the flow of mana on Cavus. She couldn't stop mana, and she couldn't increase the amount of mana currently on the planet, but she could regulate its flow on a planetary scale. Carra became known as the goddess of paths because she would only appear to observe choices made by mortals that would shape the flow of mana in any given location. Where great internal conflict was present, she would appear, not to influence, but to observe. When the choice was made, regardless of the outcome, a Boone would be granted.
When Aspel instructed Carra to avoid mortals and to no longer interact with them, she deliberately disobeyed. She witnessed many paths, many choices, that spread the flow of both life and death mana that needed to be regulated. She regulated the mana back into a cycle that maintained balance on the planet. To ignore the mortals would be to forsake her purpose, her nature. She became a holy symbol of fertility, war, and growth in the eyes of mortals and was worshipped by them more than any other god before the age of the new gods.
When the break happened, Carra would be confirmed dead by her priest and her followers. Rather than die on Cavus, alone and uncertain, she dispersed herself into her most trusted followers. Tasking their bloodlines with a holy mission of restoration and preservation of mana on the planet of Cavus.
Bask - The God of Endings
Natural Mana Types
Spirit, Death, Abyssal, Dark, & Light
Art by icedwingsart
Bask was created by the birthless, like his brother and sister. He was tasked with shepherding mana when it became lost from the collective. The end of their journey often left a melancholy feeling for the god as though the mana wanted to be and do more. It was he who had discovered the mana had gained sentience and befriended this new life first, allowing the mana to travel, gave birth to mortals. Bask allowed them to travel so long as they never forgot that they would always come back to him in the end.
When the mortals began to strike one another down, Bask would come for them then, he would go over their lives with them and ask them if they had any regrets. He came across many scenarios... some fulfilled, some not so much, but each one was slightly different than the others. With him being forbidden to interact with mortals, his only friends were those whose journeys had already ended. So he continued those journey's occasionally befriending those who caught his attention and granting them additional chances at life, as they could no longer be considered mortals... the undead's journey was that of something new.
Like Aspel, Bask keeps a book. He appears to mortals at the moment of death—to collect their dying breath. He listens to their final gasps, a lifetime of memories and sins. He pens these into The Book of Whispers and holds it safe so that when their families come to unite with their fallen and pray to him for answers, he can deliver those final words to help put others at rest. All mortals are judged at death, but not by the gods and instead by those they left behind.
The Land of Cavus
Map Drawn by jayillustration
Maleia sea is home to a nation of nomadic pirates who generally live by their creed. Across the sea are the Maleia islands which hold various small cultures, each one unique in its way. Collectively the islands are ruled by the President of the United islands, elected by the council of pirates and island representatives. Many of the more elaborate and majestic islands are built on the backs of dragon turtles that have symbiotic relationships with the people of Maleia, which allows the people to move as need be.
Neria is a Confederation of several independent clans and families, with loose rules and enforcement between the clans under normal circumstances, with the muscles of the government being flexed to maintain a small level of uniformity and to defend against foreign and domestic threats.
Seiran, the largest country on Cavus, is bordered by the Abyss to the northwest and Neria to the north. Seiran is divided into two regions. Central Seiran is made up of a mountainous desert, while Coastal Seiran is blessed with fertile land and forests. Once two countries with a reasonably bloody history, Seiran has only become a semi-united front relatively recently. They are vastly different culture wise and prefer to stay very hands-off with one another, and they are one country in name only.
It is a country in which the current regime is a monarchy and is ruled by a Queen, who is the head of the government. Next to the Queen is the power exercised by the government made up of 7 princesses. Tragen is the most rugged body of land found within Cavus outside of the Abyss. Tragen contains the top highest reaching mountains on the planet. Much of Tragen is vertical; mountains, cliffs, and deep valleys. All of the settlements are either found on the shores of rivers and large bodies of water within these valleys. This does not include the 5 cities that reside in other territories.
The abyss is a colossal pit that was created sometime during the age of myth, and it is speculated that the land in which the abyss rest used to be where the gods resided. The vertical hole has a diameter of around 3.6 square miles however the actual depth of the abyss is unknown as it has never been reached, it is known that the surface area of the abyss is at the minimum 9.6 million square miles extended. There are separate oceans, landscapes, continents, and worlds; the further one goes down. At its center rest the Garden of Evil, home to various plant life that is imbued with the power of Dauoin, those who get to close will be overcome with corruption and a need to be wicked.